Two Worlds
Cover North American Xbox 360
North American Two Worlds Xbox 360 Cover
Developer(s) Reality Pump
Publisher(s) SouthPeak Interactive
Designer(s) Mirosław Dymek
Composer(s) Harold Faltermeyer
Version 1.7
Platform(s) Xbox 360, Microsoft Windows
Release date(s) Microsoft Windows
EU May 9, 2007
Microsoft Windows, Xbox 360
NA August 24, 2007
EU August 29, 2007
AUS September 7, 2007
GB September 7, 2007
Genre(s) RPG
Mode(s) Single-player, Multiplayer (8 Maximum)
Rating(s) BBFC: 12
ESRB: M (Mature)
PEGI: 16+
USK: 16
Media DVD
System requirements 2.0 GHz processor; 512 MB RAM; Graphics card with Shader Model 2.0 or higher; PhysX physics accelerator
Followed by Two Worlds II
Followed by (chronologically) Two Worlds II: Castle Defense
Two Worlds is a computer role-playing game developed by Polish video game developer Reality Pump and published by TopWare Interactive and SouthPeak Interactive for the Xbox 360 and PC. A sequel, Two Worlds II was released on January 25, 2011.

The soundtrack for Two Worlds was composed by Harold Faltermeyer.

The Story Edit

The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, hundreds of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.

However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarfish mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.

The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul – Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?

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